#ifndef TP_GRAPHICCAMERA_H
#define TP_GRAPHICCAMERA_H

#include "../Math/PTMath.h"

struct TPTransform
{
	PTV3F m_Translation;
	PTV3F m_Rotation;
};

struct TPCamera
{
	float m_FovAngleY;
	float m_AspectHByW;
	float m_NearZ;
	float m_FarZ;
};

struct TPCamera
{
	float m_FovAngleY;
	float m_AspectHByW;
	float m_NearZ;
	float m_FarZ;
};

#endif